

Thats why people like to close the distance on a scrake before firing, because the explosion can be a major hinderance, also the smoke the explosion kicks up can make the second rocket hard to follow up because you might 'lose' where the scrake is. She is able to bite players, or attack them with a sonic scream that covers a wide area and ignores Armor, directly damaging a players health. She is one of only two female enemies, the other being the Stalker. Now in terms of the actual explosion, to the scrake you are dealing with, doesnt matter, its the zeds around it that the explosion deals with, if it's trash zeds? perfectly fine, but if it's another Scrake or an FP? your highly likely to rage them. 25 Base XP 11 (Normal) 15 (Hard+) The Siren is a common specimen in most of the Killing Floor games. Long range means the takedown is harder to pull off and you are liable to miss, but you get more chances to succeed before you start taking damage. I was watching this video ( link) and saw that the Scrake dropped from two direct hits to the head with the M32. The distance you are from the Scrake matters not, neither does the explosive damage.Ĭlose range means it's easier to hit the target, but also means you are certain to take a hit or 2 if you mess up. Scrake health and weakness New player here, currently learning how to effectively take down Zeds. Additionally, Scrakes take 6 seconds to bleed out after being decapitated, instead of the standard 5.Ī Scrake serves as the boss of Farmhouse, the first stage in Killing Floor: Incursion.With the following critera, 6 man HoE Rank 25 Demo.ġ magnum shot the head followed by an RPG to the head will kill a scrake.Ģ RPG's to the head will also kill a scrake. DO aim for the head on both Scrake/Fleshpound (not the chest).

However, they lose the ability to block once enraged.Īttacks that hit the chainsaw deal 80% less damage. Scrakes can also block in Killing Floor 2, reducing all damage taken by 10%.

Once enraged, a Scrake never calms down again. While raging, it is capable of damage other zeds that get in it's way. Once their health drops to a certain percentage (varies by Difficulty), a Scrake will rage and begin rushing madly after players. Small ZEDs now auto rage when there's only one specimen left in the round. In the first Killing Floor, their outfits more resembled that of a doctor, while in Killing Floor 2 they look more like butchers. 2.1 Knockdown 2.2 Stun 2.3 Leg Stumble / Stumble 2.4 Gun / Melee Hit 3 Berserker Grenades 4 Medic Grenades 5 Killing Scrakes Incinerate 'N Detonate update -Circle strafing around Scrake no longer works. They are noticeable for being large, hulking monstrosities who wear masks and have a chainsaw in place of their right arm. It is one of the biggest threats outside of Bosses, along with the Fleshpound. The Scrake is a giant specimen that appears in all Killing Floor games.
