
rpgmaker-resources-galore - XP & VX/VX Ace.Game Development Unlimited’s Resource Section - XP & VX/VX Ace.A deviant art group that has some free resources - Please check the descriptions to make sure you have permission to use them.A bunch of Japanese websites with translated Terms of Use pages.Check out These Forums while you’re at it for general sprites and such.

The Official Site’s Forums & Gallery Section.RPG Maker.Net’s Resource Section - All Engines.Contact me if a link is broken and I’ll remove it from the list.Īny site that has multiple contributors to it & Masterpost Links are to English sites unless specified. These resources are all free to download for the most part, please read the terms of use for each website. This post has been put together from google searching and other resource compilation post floating across the net (including RPG Maker Time’s resource section and various forum post).

I offered tf2 crate keys as a reward in the past, but I guess it might seem shady from a stranger and some think I might cheat on them or something.An RPG Maker Graphic Resources Masterpost So I am thinking if anyone could know or find another script which could do this, or if anyone knows or can be creative to think of a way to get reflective puddles. If I walk under a reflective tile, the reflection stops part way and. The event seems to gain priority or somthing? It appears above tiles that i would not expect it toĢ: I've tried installing this script here īut it doesn't seem to be intended for puddles and only for normal water where you can't walk on top of.

The issue is that when moving vertically ( ONLY vertically and not horizontally for some reason) , have the puddle be translucent so it can be seen through, and when the player moves above the puddle, the event moves under the puddle as well. I initially thought it wouldn't be too difficult with a script or some creative thinking, but there were issues that I just can't get around.

So, I've been trying to figure a way to make reflective puddles that you can walk over.
